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FX "Shogun" Interactive Experience

Project type

Interactive, Comic-Con Experience

Role

Technical Lead

Client

FX / Disney

Tools

Augmented Reality, Real-Time Game Engine

The artists at the Mill were responsible for VFX work on the FX show "Shogun". As a unique promotional experience we created an interactive installation for fans to experience at San Diego Comic-Con to help promote the show. Attendees could peer into a virtual Koi Pond and see their reflection digitally altered to show them wearing a virtual costume, faithfully recreated based on the physical costumes from the show.

As Technical Lead I supervised the conversion of the digital clothing assets from the show from the traditional VFX pipeline to a real-time game engine, for use in the interactive experience. I was also responsible for determining and implementing the AR camera and tracking hardware and supervising a team of technical artists and developers.

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